But in iOS 5. They have no manifestation in the interface; rather, they have to do with changes in the building blocks that Apple provides to its developers.
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A storyboard is effectively a way of combining all those nib files into a single file. TidBITS News contains two storyboards, each representing the entire interface for one device version — iPhone or iPod touch on the one hand, or iPad on the other. The correct storyboard for the current device loads automatically as the app launches. Moreover, the storyboard itself implements standard transitions between screens, such as navigating from the Master view to the Detail view on the iPhone, or summoning and dismissing the podcast player view. The result is that I was able to remove huge amounts of code.
But the code is now far neater, simpler, and easier to understand and maintain. The other major under-the-hood change has to do with how state is maintained between launches. The issue stems from the fact that an app can come to life in two very different ways. If the app was suspended the user switched to the home screen or to another app , then it is instantly freeze-dried in its current state; when the user returns to the app, the app is thawed out, and there it is, doing exactly what it was doing previously. But if the app was terminated while it was suspended the device needed to free up some resources , then the app launches from scratch.
To solve this problem is not at all easy for developers. TidBITS News, even before the days of multitasking, had made some effort to grapple with the question of what should happen on a cold start: if you the user were reading an individual story, TidBITS News remembered that fact, and navigated to that story when you relaunched it. Multitasking actually made the problem harder, because now there were two ways in which the app could come to the front, and we had to distinguish between them: if the app is merely coming back from suspension, do nothing, but if the app is launching from scratch, try to navigate to the story that was being viewed previously if there was one.
Either way, there it is where you left off, displaying the Master list of stories scrolled to the same position as before, with the same selection, or the Detail view of an individual story, likewise scrolled to the same position as before. The discovery of this bug put me in a serious quandary.
Clunky and simple-minded, yes; but it always worked. Now, I found I had hitched my wagon to the wrong star; the new built-in state saving and restoration only worked sometimes. What was I to do? My decision was influenced by the evident awareness of folks at Apple that this bug existed, and my consequent expectation that it would eventually be fixed.
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Consider my options:. I could implement a two-pronged approach: I could use the built-in save-and-restore mechanism if it was working, but if the app launched from scratch and it was clear that the save-and-restore mechanism was not operating, I could then fall back on my original clunky approach. But there were two problems with that.
Even more important, what if Apple suddenly fixed the bug? I could imagine a situation where the built-in save-and-restore mechanism started working properly even after a device restart, and my ugly old code might somehow conflict with it. I could use only the built-in save-and-restore mechanism, and hope that some day Apple fixes the bug. I chose the third option. And, of course — of course! As a product designer, I need a tool with the flexibility of a traditional sketchbook but with the speed and versatility of a digital drawing tool. Concepts allows me to iterate faster while remaining flexible and creative.
Concepts is powered by our next-generation hybrid vector-raster Fluid Engine — bit precision with multi-threaded rendering, an infinite canvas with sharp strokes at any zoom level, and mobile from the ground up. Optimized for high performance Hz displays and ultra-low latency styli like the Apple Pencil and Surface Pen, Concepts is more responsive than any other drawing experience. Just like paper, only better. Make rapid iterations or explore happy accidents — Concepts is flexible to the core.
Infinite, flexible sketching.
Having the ability to draw with real accuracy on the iPad using a tool like Concepts has fundamentally changed my workflow. Now both the initial sketches and the more polished products live side-by-side in the same documents, and I can go back and forth from freehand to highly technical drawings without even switching to a new document. The free version of Concepts is a sketchbook on steroids. Use an infinite canvas, gorgeous brushes, 5 layers, and a whole lot of creative freedom.
No account or signup required - just download the app and start sketching. We will be posting updates there as they are available.
To opt-out, use the code snippet below. You must be using at least Version 2. If you had previously opted-in to the new basemap style, this should replace the code you added to opt-in. See the blog post for more information about the new style. Enabled opt-in for the new basemap style.
To opt-in, use the code snippet below. This release introduces custom styling of the base map Issue You can use a JSON style declaration to create a GMSMapStyle instance and pass it to the mapStyle property, to change the visual display of features like roads, parks, businesses, and other points of interest. You can use styling to emphasize particular components of the map, or make the map complement the style of your app.
It is now possible to apply "night mode" to maps, by applying custom styles. Issue Business POIs represent businesses such as shops, restaurants, hotels, and more. See the guide to points of interest. You can hide POIs on a map by using map styling. This version is exactly the same as 1. It was released to replace the removed 1. Notes - Setting GMSMapView selectedMarker to a marker not on the map is now ignored, always set the marker's map property before attempting to select it.
Versions 1. There was also the option to install recent versions from a CocoaPods pod. From version 1. Download version 1.
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Version 1. Download Version 1. To maintain previous behavior, replace all references to the animated property as follows:. Changes to the GMSMarker. You can disable this animation with the following sample code. If you make use of either of these in your application, you will have to modify any existing code as follows:.
Alternatively, you can position the image with a geographic bounds. The below code samples are equivalent. From this release, we recommend that you position your ground overlay by defining its south west and north east corners. To upgrade to the most recent version of the SDK, do the following:. Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4. For details, see our Site Policies. Last updated June 20, Version 3. Fixes an issue where a crash could occur if markup entities were added to the map before the map was ready to draw.
The new minimum is iOS 9. Known Issues: There is an occasional rendering bug when using the polygon overlay feature.
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The opt-in and opt-out API options see below are no longer supported. Note: Support for Xcode 8. The new minimum is Xcode 9.
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Added a click listener to the My Location dot. This allows developers to respond to interactions with the My Location dot. Added a Source attribute to Panorama searches allowing them to be restricted to outdoor-only results. Note that this feature is experimental and some searches may still include indoor panoramas Issue Improvements: Updated the default marker to match the new Google Maps marker.
Resolved Issues: Fixed a compile error when the -Wobjc-property-no-attribute flag is used Issue Note: CoreImage has been added as a dependency. Version 2. This property controls how safe area insets interact with padding. Issue , Issue Fixed an issue where setting either navigationLinksHidden or streetNamesHidden to YES still resulted in the navigation links and street names appearing.
These changes should generally give improved performance. Dropped support for iOS 7, which enabled the use of modern core data threading models. This means that applications should be able to use -com. ConcurrencyDebug 1 when debugging with iOS 10 devices. This property restricts the camera target to the specified bounds area.
Subsequent gestures are then also restricted to keep the camera target within the specified bounds. Improvements Fixes naming of certain enum cases in Swift. Resolved Issues Fixed an issue where the mapViewSnapshotReady delegate method was sometimes raised too early Issue Resolved a problem where changing any property of polygon, polyline or ground overlay in between taps would cause tap cycling to break.
This could make it seem impossible to tap through to items underneath. Fixed cameraForBounds:insets: to respect the currently set min and max zoom restrictions. See the quick guide to styling your map , using night mode as an example style. Use styling to prevent certain features from appearing on the map. Learn the full power of custom styling in the style reference. Resolved Issues Renamed the canGoOffline selector internally, to avoid triggering false positives during submission to the Apple app store.
Renderer in iOS has been updated to avoid a race condition which would cause rendering to not stop in time when an app transitions to background. An additional method was added to GMSMapView , which compares two camera positions to determine whether they are close enough to render identically.
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GMSCircle will now always draw at least a dot for small radius circles, including radius 0. If you are using only the Maps SDK you will not be affected unless you have pinned your dependency on GoogleMaps to a version earlier than 2. In this case, you should update this restriction in your Podfile.
Places SDK demos are now available separately from Maps demo apps. The Maps framework is now available as a download for manual installation. For details, see Get Started. GMSGroundOverlays now correctly respond to touch input when rotated. Marker info windows now render consistently Issue , Issue Info windows created using the return value of mapView:markerInfoContents: will now correctly respect the height of the returned content rather than always being square based on the width.
Fixed an issue where texture cache limit is exceeded on devices supporting 3x sized images. Utility library update - July 19, Features The new marker clustering utility helps you manage multiple markers at different zoom levels on the map. By clustering your markers, you can put a large number of markers on a map without making the map hard to read. Get the utility library from GitHub , follow the setup guide , and see how to implement marker clustering in your app.
Changed lookUpPlaceID to not call its callback twice in error scenarios. Marker content can now show advanced animations by providing a custom view hierarchy to be displayed through the iconView property.